Arderial:
Adis (2C)
Arderial Magi
(15)
STARTING: Epik, Orish, Shooting Star
ENERGIZE: 5
Effect - Haunt: When
Adis is discarded, each of your opponents discards
three of their cards from play.
"She's gone, but I can still hear
screaming." - Zet, Core Warrior
Art by: Vega
Novelty's Comments: 3 cards from hand now becomes 3 cards from play. It's a
small change (aka MRP) but I think this up the power level quite a bit.
Jaela (2C)
Arderial Magi
(15)
STARTING: Elder Xyx, Lightning, Shooting Star
ENERGIZE: 5
Effect - Spite: When Jaela is
defeated, choose a creature in play and discard it. No creatures can be played
for the remainder of this turn.
Regis of the sky realm, she watches over her
people in their isolation
Art by: Holmberg/Vega
Novelty's Comment: Discarding 1 energy from each creature when she's defeated
was supposedly weak. Now she discards one creature and prevents more from
coming in the turn she's defeated. This is almost borderline between MRP and a
wholesale change though...
Cald:

Kelthet (2C)
Cald Dream Creature
[4]
Power - Consume (1): If Kelthet
attacked a creature this turn, choose any one creature in play. Move up to 3
energy from the chosen creature to Kelthet.
Feed me.
Art by: Vega
Novelty's Comment: I think this is a great "power up", for 1e, you get 6e
back, a total gain of 5e. Of course, it requires that Kelthet to have attacked
a creature and survived, which is not an easy thing, and to have an opposing
creature left over with 3e to consume.
Naroom:

Hood of Hiding (2C)
Naroom Relic
<0>
Power - Conceal (3): Your magi cannot
be attacked until after your next turn. Until the next turn, any opposing magi
has to discard an energy to choose your magi as the target of a spell or
power. You may not use this power on your next turn.
"The problem with this is that you can't see
yourself either so you have to guess where your feet are going." - Wence,
Adventurer
Art by: Holmberg/Vega
Novelty's Comment: Down the cost by one, but added some goodness to the power
to represent the concealment part. Hopefully this will see more play.
Orothe:

Paralit (2C)
Orothe Dream Creature
[3]
Power - Life Channel (1): Discard
Paralit from play. Add five energy to your magi. Add an additional two energy
if all your cards in play are Orothe.
"Must...have...energy"
Art by: Holmberg/Vega
Novelty's Comment: The discard one energy from your creatures in play is a bit
harsh, so it has been removed. I've added the part to help with Orlon's Ring
so this should see more play.
Underneath:
Brub (2C)
Underneath Dream Creature
[2]
Power - Scrub: Choose any Underneath
creature in play. If you control the chosen creature, move all but one of its
energy to Brub. If not, dicard Brub to discard the chosen creature.
"When I find out who put that Brub in my
Korrit pen, I'll..." - Ulk, Underwarden
Art by: Holmberg/Christopher
Novelty's Comment: This is no longer restricted to Korrits but to any
underneath creature. I see that this will be played outside of Underneath as
an anti-Burrow card. Ouch!
Naroom:

Baloo Root (2C)
Universal Relic
<0>
Power - Nourish (1): Discard Baloo
Root from play. Add one energy to each of your creatures in play. This cannot
raise a creature above its starting energy.
"IT'S GOOD FOR YOU!!!"
Art by: Vega
Novelty's Comment: This is still rather weak since it can't make your creature
go above starting, but it's definately stronger than the old version of it
(shown in the image above). The problem with Universal cards is that they
can't be made more powerful, otherwise, other regions will be playing them
instead.

Syphon Stone (2C)
Universal Relic
<0>
Power - Syphon (1): Discard Syphon
Stone. Discard one energy from all opposing non-Universal creatures.
"If there were some way to make use of the
energy it drains away, then it would be powerful indeed." - Nimbulo, Arderial
Sage
Art by: Holmberg/Vega
Novelty's Comment: This is a cheaper version of Poison Baloo Root, but it
won't work on Universal creatures. The cost has been increased by one to match
Poison Baloo Root, but unlike the root where one can use multiple times, this
is a one use relic.